struct _INBV_DISPLAY_CONTEXT// Size=0x28
{
    unsigned char FrameBufferValid;// Offset=0x0 Size=0x1
    unsigned char FrameBufferMapped;// Offset=0x1 Size=0x1
    unsigned char DisplayRotation;// Offset=0x2 Size=0x1
    struct _INBV_MODE_INFORMATION ModeInformation;// Offset=0x4 Size=0x10
    void * ShadowBuffer;// Offset=0x18 Size=0x8
    union _unnamed_1355 VideoMemory;// Offset=0x20 Size=0x8
};